Mystery Chess, variations of approach
Published: Tuesday, January 8, 2019 written by Andy Flagg
View Count: 212
Keywords: mystery chess, variations, architecture
It's odd how many ways you can look at Chess and how to interact with users and players, from a business standpoint, gamer standpoint, onlooker, analyst, admirer, etc.
The UI / UX can be fun to develop and fun to optimize, especially the command language on how Chess has evolved in PGN and other variations.
I look forward to the alpha release of our game. Bryan M. will be pleased with the progress.
more to come...
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